﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.Structures
{
    public class Antenna : Structure
    {

        internal override string getName()
        {
            return "Antenna";
        }

        internal override void calculateEffects()
        {


        }

        //protected override bool isColonistTypeAssignable(Colonist.Occupation occupation) {

        //}

        internal override int maxSlots()
        {
            return 3;
        }

    }
}
